pub struct Runner {
pub ctx: Context,
/* private fields */
}Expand description
Drives scenes frame by frame. Window backends feed it key events and call
Runner::frame. You only need this when writing your own backend or tests.
Fields§
§ctx: ContextThe context passed to scenes.
Implementations§
Source§impl Runner
impl Runner
Sourcepub fn key_down(&mut self, key: Key, repeat: bool)
pub fn key_down(&mut self, key: Key, repeat: bool)
Reports a key going down. repeat is true for OS key repeats.
Sourcepub fn focus_lost(&mut self)
pub fn focus_lost(&mut self)
Releases all keys (call when the window loses focus).
Sourcepub fn next_frame_time(&self) -> Instant
pub fn next_frame_time(&self) -> Instant
When the next frame is due.
Sourcepub fn should_quit(&self) -> bool
pub fn should_quit(&self) -> bool
Whether the game wants to quit.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Runner
impl !RefUnwindSafe for Runner
impl !Send for Runner
impl !Sync for Runner
impl !UnwindSafe for Runner
impl Unpin for Runner
impl UnsafeUnpin for Runner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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