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UiContext

Struct UiContext 

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pub struct UiContext<'a> {
    pub input: RawInput<'a>,
    pub speech: &'a mut Speech,
    pub audio: &'a mut Audio,
    pub lang: &'a Lang,
    /* private fields */
}
Expand description

Everything a widget may use while it updates.

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§input: RawInput<'a>

Keyboard state (never blocked for widgets).

§speech: &'a mut Speech

Speech output.

§audio: &'a mut Audio

Audio output.

§lang: &'a Lang

Translations, for texts the widget speaks by itself (see crate::lang).

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impl UiContext<'_>

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pub fn emit(&mut self, event: UiEvent)

Reports an event to the game.

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pub fn play(&mut self, sound: UiSound, custom: Option<&UiSounds>)

Plays one of the interface sounds, using custom if given, else the global set.

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pub fn play_named(&mut self, name: &str)

Plays a sound by name in the UI volume group.

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pub fn key(&self, key: Key) -> bool

Shortcut: key went down or repeats.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for UiContext<'a>

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impl<'a> !Send for UiContext<'a>

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impl<'a> !Sync for UiContext<'a>

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impl<'a> !UnwindSafe for UiContext<'a>

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impl<'a> Freeze for UiContext<'a>

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impl<'a> Unpin for UiContext<'a>

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impl<'a> UnsafeUnpin for UiContext<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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