pub struct MoveResult {
pub moved: Vec3,
pub blocked: bool,
pub hits: Vec<BodyId>,
}Expand description
Result of World::move_by.
Fields§
§moved: Vec3How far the body actually moved, in meters. Shorter than the requested delta when a wall was in the way.
blocked: booltrue if something stopped part of the movement. Also true when the body slid
along a wall it walked into at an angle.
hits: Vec<BodyId>Solid bodies that were touched on the way, in order.
Trait Implementations§
Source§impl Clone for MoveResult
impl Clone for MoveResult
Source§impl Debug for MoveResult
impl Debug for MoveResult
Source§impl Default for MoveResult
impl Default for MoveResult
Source§impl PartialEq for MoveResult
impl PartialEq for MoveResult
impl StructuralPartialEq for MoveResult
Auto Trait Implementations§
impl Freeze for MoveResult
impl RefUnwindSafe for MoveResult
impl Send for MoveResult
impl Sync for MoveResult
impl Unpin for MoveResult
impl UnsafeUnpin for MoveResult
impl UnwindSafe for MoveResult
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T: ?Sized,
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T: Any,
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