pub trait AudioBlockMut<S: Sample>: AudioBlock<S> {
// Required methods
fn set_active_num_channels(&mut self, num_channels: u16);
fn set_active_num_frames(&mut self, num_frames: usize);
fn sample_mut(&mut self, channel: u16, frame: usize) -> &mut S;
fn channel_mut(&mut self, channel: u16) -> impl Iterator<Item = &mut S>;
fn channels_mut(
&mut self,
) -> impl Iterator<Item = impl Iterator<Item = &mut S> + '_> + '_;
fn frame_mut(&mut self, frame: usize) -> impl Iterator<Item = &mut S>;
fn frames_mut(
&mut self,
) -> impl Iterator<Item = impl Iterator<Item = &mut S> + '_> + '_;
fn view_mut(&mut self) -> impl AudioBlockMut<S>;
fn raw_data_mut(&mut self, stacked_ch: Option<u16>) -> &mut [S];
// Provided methods
fn set_active_size(&mut self, num_channels: u16, num_frames: usize) { ... }
fn channel_slice_mut(&mut self, channel: u16) -> Option<&mut [S]> { ... }
fn frame_slice_mut(&mut self, frame: usize) -> Option<&mut [S]> { ... }
}Expand description
Extends the AudioBlock trait with mutable access operations.
AudioBlockMut provides methods for modifying audio data across different memory layouts.
It enables in-place processing, buffer resizing, and direct mutable access to the underlying data.
§Usage
This trait gives you multiple ways to modify audio data:
- Change individual samples at specific positions
- Iterate through and modify channels or frames
- Resize the buffer to accommodate different audio requirements
- Access raw data for optimized processing
§Example
use audio_blocks::{AudioBlock, AudioBlockMut};
fn process_audio(audio: &mut impl AudioBlockMut<f32>) {
// Resize to 2 channels, 1024 frames
audio.set_active_size(2, 1024);
// Modify individual samples
*audio.sample_mut(0, 0) = 0.5;
// Process one channel with mutable access
for sample in audio.channel_mut(0) {
*sample *= 0.8; // Apply gain reduction
}
// Process all channels
for mut channel in audio.channels_mut() {
for sample in channel {
// Apply processing to each sample
}
}
}Required Methods§
Sourcefn set_active_num_channels(&mut self, num_channels: u16)
fn set_active_num_channels(&mut self, num_channels: u16)
Sets the active size of the audio block to the specified number of channels.
This operation is real-time safe but only works up to AudioBlock::num_channels_allocated.
§Panics
When num_channels exceeds AudioBlock::num_channels_allocated.
Sourcefn set_active_num_frames(&mut self, num_frames: usize)
fn set_active_num_frames(&mut self, num_frames: usize)
Sets the active size of the audio block to the specified number of frames.
§Panics
When num_frames exceeds AudioBlock::num_frames_allocated.
Sourcefn sample_mut(&mut self, channel: u16, frame: usize) -> &mut S
fn sample_mut(&mut self, channel: u16, frame: usize) -> &mut S
Returns a mutable reference to the sample at the specified channel and frame position.
§Panics
Panics if channel or frame indices are out of bounds.
Sourcefn channel_mut(&mut self, channel: u16) -> impl Iterator<Item = &mut S>
fn channel_mut(&mut self, channel: u16) -> impl Iterator<Item = &mut S>
Returns a mutable iterator over all samples in the specified channel.
§Panics
Panics if channel index is out of bounds.
Sourcefn channels_mut(
&mut self,
) -> impl Iterator<Item = impl Iterator<Item = &mut S> + '_> + '_
fn channels_mut( &mut self, ) -> impl Iterator<Item = impl Iterator<Item = &mut S> + '_> + '_
Returns a mutable iterator that yields mutable iterators for each channel.
Sourcefn frame_mut(&mut self, frame: usize) -> impl Iterator<Item = &mut S>
fn frame_mut(&mut self, frame: usize) -> impl Iterator<Item = &mut S>
Returns a mutable iterator over all samples in the specified frame (across all channels).
§Panics
Panics if frame index is out of bounds.
Sourcefn frames_mut(
&mut self,
) -> impl Iterator<Item = impl Iterator<Item = &mut S> + '_> + '_
fn frames_mut( &mut self, ) -> impl Iterator<Item = impl Iterator<Item = &mut S> + '_> + '_
Returns a mutable iterator that yields mutable iterators for each frame.
Sourcefn view_mut(&mut self) -> impl AudioBlockMut<S>
fn view_mut(&mut self) -> impl AudioBlockMut<S>
Creates a non-owning mutable view of this audio block.
This operation is zero-cost (no allocation or copying) and real-time safe, as it returns a lightweight wrapper around the original data.
Sourcefn raw_data_mut(&mut self, stacked_ch: Option<u16>) -> &mut [S]
fn raw_data_mut(&mut self, stacked_ch: Option<u16>) -> &mut [S]
Provides direct mutable access to the underlying memory as a slice.
§Safety
This function gives access to all allocated data, including any reserved capacity beyond the active range, but it is safe in terms of memory safety.
§Parameters
stacked_ch- ForBlockLayout::Stacked, specifies which channel to access (required). For other layouts, this parameter is ignored.
§Returns
A mutable slice containing all allocated data. The data format follows the block’s layout:
- For
Interleaved: returns interleaved samples across all allocated channels - For
Sequential: returns planar data with all allocated channels - For
Stacked: returns data for the specified channel only
Provided Methods§
Sourcefn set_active_size(&mut self, num_channels: u16, num_frames: usize)
fn set_active_size(&mut self, num_channels: u16, num_frames: usize)
Sets the active size of the audio block to the specified number of channels and frames.
§Panics
When num_channels exceeds AudioBlock::num_channels_allocated or num_frames exceeds AudioBlock::num_frames_allocated.
Sourcefn channel_slice_mut(&mut self, channel: u16) -> Option<&mut [S]>
fn channel_slice_mut(&mut self, channel: u16) -> Option<&mut [S]>
Returns a slice of the data in case of sequential or stacked layout.
Sourcefn frame_slice_mut(&mut self, frame: usize) -> Option<&mut [S]>
fn frame_slice_mut(&mut self, frame: usize) -> Option<&mut [S]>
Returns a slice of the data in case of interleaved memory layout.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.