pub struct NodeRuntime { /* private fields */ }Implementations§
Source§impl NodeRuntime
impl NodeRuntime
pub fn new(cfg: RuntimeConfig) -> Self
Sourcepub async fn resolve(
&self,
req: &NodeRequest,
pinned: Option<&PinnedNode>,
progress: &dyn DownloadProgress,
) -> Result<Option<Resolution>, Error>
pub async fn resolve( &self, req: &NodeRequest, pinned: Option<&PinnedNode>, progress: &dyn DownloadProgress, ) -> Result<Option<Resolution>, Error>
Resolve req, preferring the lockfile pinned version when
present.
Ok(None) means “leave the environment alone”: the request
couldn’t be satisfied locally and the onFail policy
(ignore/warn) says to keep running on whatever node PATH
provides. Ok(Some(_)) is a concrete runtime to put on PATH
(or, for ResolvedFrom::PathEnv, to leave as-is).
Sourcepub async fn resolve_for_lockfile(
&self,
spec: &NodeSpec,
) -> Result<PinnedNode, Error>
pub async fn resolve_for_lockfile( &self, spec: &NodeSpec, ) -> Result<PinnedNode, Error>
Resolve spec to an exact version plus the full per-platform
artifact set — the lockfile-pin path. Always network-backed
(through the disk caches).
Auto Trait Implementations§
impl !Freeze for NodeRuntime
impl !RefUnwindSafe for NodeRuntime
impl !UnwindSafe for NodeRuntime
impl Send for NodeRuntime
impl Sync for NodeRuntime
impl Unpin for NodeRuntime
impl UnsafeUnpin for NodeRuntime
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