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WgpuRenderer

Struct WgpuRenderer 

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pub struct WgpuRenderer { /* private fields */ }

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impl WgpuRenderer

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pub fn new(target: TargetDescriptor) -> Result<Self, Error>

Creates an offscreen Vulkan or Direct3D 12 renderer.

§Errors

Returns a typed target, adapter, or device creation error.

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pub fn adapter(&self) -> &AdapterDescription

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pub const fn metrics(&self) -> RecoveryMetrics

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pub fn present_surface<'window, S>( &mut self, source: S, request: &RenderRequest<'_>, ) -> Result<PresentationDescription, Error>
where S: HasWindowHandle + HasDisplayHandle + Send + Sync + 'window,

Renders the same scene/material path directly into a native surface and presents it using this renderer’s existing adapter, device, and queue.

§Errors

Returns a typed target, surface, resource, or backend error. Timeout and occlusion are reported as unavailable frames; outdated surfaces are reconfigured and retried once.

Trait Implementations§

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impl Renderer for WgpuRenderer

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fn target(&self) -> TargetDescriptor

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fn resize(&mut self, width: u32, height: u32) -> Result<(), Error>

Changes logical target dimensions without changing target ownership. Read more
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fn render(&mut self, request: RenderRequest<'_>) -> Result<FrameOutput, Error>

Renders exactly one immutable scene revision. Read more

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