pub enum WindowMessage {
UpdateScene(SceneDescription),
PatchScene(Vec<ScenePatch>),
BackendEvent(BackendEvent),
}Variants§
Auto Trait Implementations§
impl Freeze for WindowMessage
impl RefUnwindSafe for WindowMessage
impl Send for WindowMessage
impl Sync for WindowMessage
impl Unpin for WindowMessage
impl UnsafeUnpin for WindowMessage
impl UnwindSafe for WindowMessage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T, UT> HandleAlloc<UT> for T
impl<T, UT> HandleAlloc<UT> for T
Source§fn consume_handle(handle: Handle) -> Arc<T>
fn consume_handle(handle: Handle) -> Arc<T>
Consume a handle, getting back the initial
Arc<>