pub enum SagaAction<C> {
Send(C),
Schedule(C, Duration),
Compensate(Vec<C>),
Complete,
}Expand description
What a saga decides to do in response to an event.
Variants§
Send(C)
Dispatch this command immediately.
Schedule(C, Duration)
Dispatch this command after a delay.
Compensate(Vec<C>)
Dispatch a chain of compensating commands (rollback).
Complete
The saga is done — clear its state.
Auto Trait Implementations§
impl<C> Freeze for SagaAction<C>where
C: Freeze,
impl<C> RefUnwindSafe for SagaAction<C>where
C: RefUnwindSafe,
impl<C> Send for SagaAction<C>where
C: Send,
impl<C> Sync for SagaAction<C>where
C: Sync,
impl<C> Unpin for SagaAction<C>where
C: Unpin,
impl<C> UnsafeUnpin for SagaAction<C>where
C: UnsafeUnpin,
impl<C> UnwindSafe for SagaAction<C>where
C: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more