pub trait AgentMiddleware:
Send
+ Sync
+ 'static {
// Provided methods
fn before_agent<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_agent_id: &'life1 AgentId,
_user: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
fn before_model_call<'life0, 'life1, 'async_trait>(
&'life0 self,
_batch: &'life1 mut ExecuteBatch,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn after_model_call<'life0, 'life1, 'async_trait>(
&'life0 self,
_result: &'life1 mut TurnResult,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn before_tool_call<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_name: &'life1 str,
_args: &'life2 mut Value,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
fn after_tool_call<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_name: &'life1 str,
_result: &'life2 mut Result<Value>,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
fn after_agent<'life0, 'life1, 'async_trait>(
&'life0 self,
_result: &'life1 mut TurnResult,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn dynamic_prompt<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_agent_id: &'life1 AgentId,
_user: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<Option<String>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
}Provided Methods§
fn before_agent<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_agent_id: &'life1 AgentId,
_user: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn before_model_call<'life0, 'life1, 'async_trait>(
&'life0 self,
_batch: &'life1 mut ExecuteBatch,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn after_model_call<'life0, 'life1, 'async_trait>(
&'life0 self,
_result: &'life1 mut TurnResult,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn before_tool_call<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_name: &'life1 str,
_args: &'life2 mut Value,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn after_tool_call<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_name: &'life1 str,
_result: &'life2 mut Result<Value>,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn after_agent<'life0, 'life1, 'async_trait>(
&'life0 self,
_result: &'life1 mut TurnResult,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Sourcefn dynamic_prompt<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_agent_id: &'life1 AgentId,
_user: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<Option<String>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn dynamic_prompt<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_agent_id: &'life1 AgentId,
_user: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<Option<String>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
If Some, replaces the rendered system prompt for this turn.