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InteractivePermissionDecider

Struct InteractivePermissionDecider 

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pub struct InteractivePermissionDecider { /* private fields */ }
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Interactive permission decider (used by AgentLoop). Checks PermissionStore first (session grants, overrides), then falls back to sending approval request via channel.

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impl PermissionDecider for InteractivePermissionDecider

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fn decide<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, call: &'life1 ToolCall, approval: &'life2 ApprovalRequirement, ) -> Pin<Box<dyn Future<Output = PermissionDecision> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

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fn will_auto_approve( &self, call: &ToolCall, approval: &ApprovalRequirement, ) -> bool

Quick synchronous check: will this call be auto-approved without user interaction? Used by TurnRunner to skip the ApprovalRequested event (and its associated TUI prompt row) when the PermissionStore already has a session grant or override that will cause decide() to return Allow immediately. Read more

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