FeatureWorkerInput

Enum FeatureWorkerInput 

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pub enum FeatureWorkerInput<UserData, Control, ToWorker> {
    FromController(bool, ToWorker),
    Control(FeatureControlActor<UserData>, Control),
    Network(ConnId, NetIncomingMeta, Buffer),
    Local(NetIncomingMeta, Buffer),
}

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FromController(bool, ToWorker)

First bool is flag for broadcast or not

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Control(FeatureControlActor<UserData>, Control)

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Network(ConnId, NetIncomingMeta, Buffer)

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Local(NetIncomingMeta, Buffer)

Auto Trait Implementations§

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impl<UserData, Control, ToWorker> Freeze for FeatureWorkerInput<UserData, Control, ToWorker>
where ToWorker: Freeze, Control: Freeze, UserData: Freeze,

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impl<UserData, Control, ToWorker> RefUnwindSafe for FeatureWorkerInput<UserData, Control, ToWorker>
where ToWorker: RefUnwindSafe, Control: RefUnwindSafe, UserData: RefUnwindSafe,

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impl<UserData, Control, ToWorker> Send for FeatureWorkerInput<UserData, Control, ToWorker>
where ToWorker: Send, Control: Send, UserData: Send,

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impl<UserData, Control, ToWorker> Sync for FeatureWorkerInput<UserData, Control, ToWorker>
where ToWorker: Sync, Control: Sync, UserData: Sync,

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impl<UserData, Control, ToWorker> Unpin for FeatureWorkerInput<UserData, Control, ToWorker>
where ToWorker: Unpin, Control: Unpin, UserData: Unpin,

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impl<UserData, Control, ToWorker> UnwindSafe for FeatureWorkerInput<UserData, Control, ToWorker>
where ToWorker: UnwindSafe, Control: UnwindSafe, UserData: UnwindSafe,

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