Struct async_winit::dpi::PhysicalPosition
source · pub struct PhysicalPosition<P> {
pub x: P,
pub y: P,
}Expand description
A position represented in physical pixels.
Fields§
§x: P§y: PImplementations§
source§impl<P> PhysicalPosition<P>
impl<P> PhysicalPosition<P>
pub const fn new(x: P, y: P) -> PhysicalPosition<P>
source§impl<P> PhysicalPosition<P>where
P: Pixel,
impl<P> PhysicalPosition<P>where P: Pixel,
pub fn from_logical<T, X>(logical: T, scale_factor: f64) -> PhysicalPosition<P>where T: Into<LogicalPosition<X>>, X: Pixel,
pub fn to_logical<X>(&self, scale_factor: f64) -> LogicalPosition<X>where X: Pixel,
pub fn cast<X>(&self) -> PhysicalPosition<X>where X: Pixel,
Trait Implementations§
source§impl<P> Clone for PhysicalPosition<P>where
P: Clone,
impl<P> Clone for PhysicalPosition<P>where P: Clone,
source§fn clone(&self) -> PhysicalPosition<P>
fn clone(&self) -> PhysicalPosition<P>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl<P> Debug for PhysicalPosition<P>where
P: Debug,
impl<P> Debug for PhysicalPosition<P>where P: Debug,
source§impl<P> Default for PhysicalPosition<P>where
P: Default,
impl<P> Default for PhysicalPosition<P>where P: Default,
source§fn default() -> PhysicalPosition<P>
fn default() -> PhysicalPosition<P>
Returns the “default value” for a type. Read more
source§impl<P, X> From<[X; 2]> for PhysicalPosition<P>where
P: Pixel,
X: Pixel,
impl<P, X> From<[X; 2]> for PhysicalPosition<P>where P: Pixel, X: Pixel,
source§fn from(_: [X; 2]) -> PhysicalPosition<P>
fn from(_: [X; 2]) -> PhysicalPosition<P>
Converts to this type from the input type.
source§impl<P, X> From<(X, X)> for PhysicalPosition<P>where
P: Pixel,
X: Pixel,
impl<P, X> From<(X, X)> for PhysicalPosition<P>where P: Pixel, X: Pixel,
source§fn from(_: (X, X)) -> PhysicalPosition<P>
fn from(_: (X, X)) -> PhysicalPosition<P>
Converts to this type from the input type.
source§impl<P> From<PhysicalPosition<P>> for Positionwhere
P: Pixel,
impl<P> From<PhysicalPosition<P>> for Positionwhere P: Pixel,
source§fn from(position: PhysicalPosition<P>) -> Position
fn from(position: PhysicalPosition<P>) -> Position
Converts to this type from the input type.
source§impl<P> Hash for PhysicalPosition<P>where
P: Hash,
impl<P> Hash for PhysicalPosition<P>where P: Hash,
source§impl<P> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P>where
P: PartialEq<P>,
impl<P> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P>where P: PartialEq<P>,
source§fn eq(&self, other: &PhysicalPosition<P>) -> bool
fn eq(&self, other: &PhysicalPosition<P>) -> bool
This method tests for
self and other values to be equal, and is used
by ==.