Struct async_winit::dpi::LogicalPosition
source · pub struct LogicalPosition<P> {
pub x: P,
pub y: P,
}
Expand description
A position represented in logical pixels.
The position is stored as floats, so please be careful. Casting floats to integers truncates the
fractional part, which can cause noticable issues. To help with that, an Into<(i32, i32)>
implementation is provided which does the rounding for you.
Fields§
§x: P
§y: P
Implementations§
source§impl<P> LogicalPosition<P>
impl<P> LogicalPosition<P>
pub const fn new(x: P, y: P) -> LogicalPosition<P>
source§impl<P> LogicalPosition<P>where
P: Pixel,
impl<P> LogicalPosition<P>where P: Pixel,
pub fn from_physical<T, X>(physical: T, scale_factor: f64) -> LogicalPosition<P>where T: Into<PhysicalPosition<X>>, X: Pixel,
pub fn to_physical<X>(&self, scale_factor: f64) -> PhysicalPosition<X>where X: Pixel,
pub fn cast<X>(&self) -> LogicalPosition<X>where X: Pixel,
Trait Implementations§
source§impl<P> Clone for LogicalPosition<P>where
P: Clone,
impl<P> Clone for LogicalPosition<P>where P: Clone,
source§fn clone(&self) -> LogicalPosition<P>
fn clone(&self) -> LogicalPosition<P>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<P> Debug for LogicalPosition<P>where
P: Debug,
impl<P> Debug for LogicalPosition<P>where P: Debug,
source§impl<P> Default for LogicalPosition<P>where
P: Default,
impl<P> Default for LogicalPosition<P>where P: Default,
source§fn default() -> LogicalPosition<P>
fn default() -> LogicalPosition<P>
Returns the “default value” for a type. Read more
source§impl<P, X> From<[X; 2]> for LogicalPosition<P>where
P: Pixel,
X: Pixel,
impl<P, X> From<[X; 2]> for LogicalPosition<P>where P: Pixel, X: Pixel,
source§fn from(_: [X; 2]) -> LogicalPosition<P>
fn from(_: [X; 2]) -> LogicalPosition<P>
Converts to this type from the input type.
source§impl<P, X> From<(X, X)> for LogicalPosition<P>where
P: Pixel,
X: Pixel,
impl<P, X> From<(X, X)> for LogicalPosition<P>where P: Pixel, X: Pixel,
source§fn from(_: (X, X)) -> LogicalPosition<P>
fn from(_: (X, X)) -> LogicalPosition<P>
Converts to this type from the input type.
source§impl<P> From<LogicalPosition<P>> for Positionwhere
P: Pixel,
impl<P> From<LogicalPosition<P>> for Positionwhere P: Pixel,
source§fn from(position: LogicalPosition<P>) -> Position
fn from(position: LogicalPosition<P>) -> Position
Converts to this type from the input type.
source§impl<P> Hash for LogicalPosition<P>where
P: Hash,
impl<P> Hash for LogicalPosition<P>where P: Hash,
source§impl<P> PartialEq<LogicalPosition<P>> for LogicalPosition<P>where
P: PartialEq<P>,
impl<P> PartialEq<LogicalPosition<P>> for LogicalPosition<P>where P: PartialEq<P>,
source§fn eq(&self, other: &LogicalPosition<P>) -> bool
fn eq(&self, other: &LogicalPosition<P>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.