pub struct RealtimeConversationItemMessageSystem {
pub content: Vec<SystemMessageContent>,
pub id: Option<String>,
pub object: Option<String>,
pub status: Option<String>,
}Available on crate feature
realtime only.Fields§
§content: Vec<SystemMessageContent>The content of the message.
id: Option<String>The unique ID of the item. This may be provided by the client or generated by the server.
object: Option<String>Identifier for the API object being returned - always realtime.item.
Optional when creating a new item.
status: Option<String>The status of the item. Has no effect on the conversation.
Trait Implementations§
Source§impl Clone for RealtimeConversationItemMessageSystem
impl Clone for RealtimeConversationItemMessageSystem
Source§fn clone(&self) -> RealtimeConversationItemMessageSystem
fn clone(&self) -> RealtimeConversationItemMessageSystem
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for RealtimeConversationItemMessageSystem
impl<'de> Deserialize<'de> for RealtimeConversationItemMessageSystem
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RealtimeConversationItemMessageSystem
impl RefUnwindSafe for RealtimeConversationItemMessageSystem
impl Send for RealtimeConversationItemMessageSystem
impl Sync for RealtimeConversationItemMessageSystem
impl Unpin for RealtimeConversationItemMessageSystem
impl UnwindSafe for RealtimeConversationItemMessageSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more