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SessionEventLoop

Struct SessionEventLoop 

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pub struct SessionEventLoop<T>
where T: Connector + Send + Sync + 'static,
{ /* private fields */ }
Expand description

The session event loop drives the client. It must be polled for anything to happen at all.

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impl<T> SessionEventLoop<T>
where T: Connector + Send + Sync + 'static,

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pub async fn run(self) -> StatusCode

Convenience method for running the session event loop until completion, this method will return once the session is closed manually, or after it fails to reconnect.

§Returns
  • StatusCode - Status code indicating how the session terminated.
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pub fn spawn(self) -> JoinHandle<StatusCode>

Convenience method for running the session event loop until completion on a tokio task. This method will return a JoinHandle that will terminate once the session is closed manually, or after it fails to reconnect.

§Returns
  • JoinHandle<StatusCode> - Handle to a tokio task wrapping the event loop.
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pub fn enter(self) -> impl Stream<Item = Result<SessionPollResult, StatusCode>>

Start the event loop, returning a stream that must be polled until it is closed. The stream will return None when the transport is closed manually, or Some(Err(StatusCode)) when the stream fails to reconnect after a loss of connection.

It yields events from normal session operation, which can be used to take specific actions based on changes to the session state.

Auto Trait Implementations§

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impl<T> Freeze for SessionEventLoop<T>
where T: Freeze,

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impl<T> !RefUnwindSafe for SessionEventLoop<T>

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impl<T> Send for SessionEventLoop<T>

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impl<T> Sync for SessionEventLoop<T>

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impl<T> Unpin for SessionEventLoop<T>
where T: Unpin,

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impl<T> UnsafeUnpin for SessionEventLoop<T>
where T: UnsafeUnpin,

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impl<T> !UnwindSafe for SessionEventLoop<T>

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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