[][src]Enum async_mpd::State

pub enum State {
    Play,
    Stop,
    Pause,
}

Player status

Variants

Play
Stop
Pause

Trait Implementations

impl Debug for State[src]

impl Default for State[src]

pub fn default() -> Self[src]

Return State::Stop

impl<'de> Deserialize<'de> for State[src]

impl FromStr for State[src]

type Err = Error

The associated error which can be returned from parsing.

impl PartialEq<State> for State[src]

impl Serialize for State[src]

impl StructuralPartialEq for State[src]

Auto Trait Implementations

impl RefUnwindSafe for State

impl Send for State

impl Sync for State

impl Unpin for State

impl UnwindSafe for State

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.