pub struct ServerPlayer {
pub name: String,
pub id: String,
}
Expand description
Contains information about a player.
Fields§
§name: String
The player’s in-game name.
id: String
The player’s UUID.
Trait Implementations§
Source§impl Debug for ServerPlayer
impl Debug for ServerPlayer
Source§impl<'de> Deserialize<'de> for ServerPlayer
impl<'de> Deserialize<'de> for ServerPlayer
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ServerPlayer
impl RefUnwindSafe for ServerPlayer
impl Send for ServerPlayer
impl Sync for ServerPlayer
impl Unpin for ServerPlayer
impl UnwindSafe for ServerPlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more