Struct async_minecraft_ping::ServerPlayer[][src]

pub struct ServerPlayer {
    pub name: String,
    pub id: String,
}
Expand description

Contains information about a player.

Fields

name: String

The player’s in-game name.

id: String

The player’s UUID.

Trait Implementations

Formats the value using the given formatter. Read more

Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.