pub struct SocketConfig<V: IcmpVersion> {
pub bind_to: Option<V::SocketAddr>,
}Expand description
Config for creating sockets.
Most use cases can use SocketConfig::default().
To avoid compatibility concerns when more fields are added, use the .. struct update syntax
so that any new fields will be conveniently defaulted in existing invocations:
use std::net;
use async_icmp::{Icmpv4, socket::SocketConfig};
let config: SocketConfig<Icmpv4> = SocketConfig {
bind_to: Some(net::SocketAddrV4::new(net::Ipv4Addr::LOCALHOST, 1234)),
..SocketConfig::default()
};Fields§
§bind_to: Option<V::SocketAddr>The sockaddr to bind the socket to. If specified with Some, the socket is always bound to
the address.
If not specified, the behavior depends on the platform. On all supported platforms, a
socket’s initial state is bound to the suitable undefined address (0.0.0.0:0 or :::0).
On Linux, explicitly binding that address causes the kernel to select a local port, which is useful for ICMP Echo messages since Linux forces the echo id to be the local port.
On macOS, binding that address makes no difference: an ICMP socket always has zero local port, so the bind is not performed.
Trait Implementations§
Source§impl<V: Clone + IcmpVersion> Clone for SocketConfig<V>where
V::SocketAddr: Clone,
impl<V: Clone + IcmpVersion> Clone for SocketConfig<V>where
V::SocketAddr: Clone,
Source§fn clone(&self) -> SocketConfig<V>
fn clone(&self) -> SocketConfig<V>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more