[][src]Struct async_ecs::entity::entities::Entities

pub struct Entities { /* fields omitted */ }

The entities of this ECS. This is a resource, stored in the World. If you just want to access it in your system, you can also use Read<Entities>.

Please note that you should never get this mutably in a system, because it would block all the other systems.

You need to call World::maintain after creating / deleting entities with this struct.

Implementations

impl Entities[src]

pub fn allocate(&mut self) -> Entity[src]

Creates a new entity. This will be persistent after this call.

pub fn create(&self) -> Entity[src]

Creates a new entity atomically. This will be persistent as soon as you call World::maintain.

If you want a lazy entity builder, take a look at LazyUpdate::create_entity.

In case you have access to the World, you can also use World::create_entity which creates the entity and the components immediately.

pub fn create_iter(&self) -> CreateIterAtomic<'_>

Notable traits for CreateIterAtomic<'a>

impl<'a> Iterator for CreateIterAtomic<'a> type Item = Entity;
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Returns an iterator which creates new entities atomically. They will be persistent as soon as you call World::maintain.

pub fn build_entity(&self) -> AtomicBuilder<'_>[src]

Similar to the create method above this creates an entity atomically, and then returns a builder which can be used to insert components into various storages if available.

pub fn kill(&mut self, delete: &[Entity]) -> Result<(), Error>[src]

Kills a list of entities immediately.

pub fn delete(&self, entity: Entity) -> Result<(), Error>[src]

Deletes an entity atomically. The associated components will be deleted as soon as you call World::maintain.

pub fn is_alive(&self, entity: Entity) -> bool[src]

Returns true if the specified entity is alive.

pub fn maintain(&mut self) -> Vec<Entity>[src]

Maintains the allocated entities, mainly dealing with atomically allocated or killed entities.

Trait Implementations

impl Default for Entities[src]

impl<'a> Join for &'a Entities[src]

type Mask = &'a BitSet

Type of joined bit mask.

type Type = Entity

Type of joined components.

type Value = Self

Type of joined storages.

impl<'a> ParJoin for &'a Entities[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> TryDefault for T where
    T: Default
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.