pub struct Write<'a, T: 'a, F = DefaultSetupHandler> { /* private fields */ }Expand description
Allows to fetch a resource in a system mutably.
If the resource isn’t strictly required, you should use Option<Write<T>>.
§Type parameters
T: The type of the resourceF: The setup handler (default:DefaultProvider)
Implementations§
Trait Implementations§
Source§impl<'a, 'b, T> Join for &'a mut Write<'b, T>
impl<'a, 'b, T> Join for &'a mut Write<'b, T>
Source§unsafe fn open(self) -> (Self::Mask, Self::Value)
unsafe fn open(self) -> (Self::Mask, Self::Value)
Open this join by returning the mask and the storages. Read more
Source§unsafe fn get(v: &mut Self::Value, i: Index) -> Self::Type
unsafe fn get(v: &mut Self::Value, i: Index) -> Self::Type
Get a joined component value by a given index. Read more
Source§fn is_unconstrained() -> bool
fn is_unconstrained() -> bool
If this
Join typically returns all indices in the mask, then iterating
over only it or combined with other joins that are also dangerous
will cause the JoinIter/ParJoin to go through all indices which
is usually not what is wanted and will kill performance.Source§impl<'a, 'b, T> ParJoin for &'a mut Write<'b, T>
impl<'a, 'b, T> ParJoin for &'a mut Write<'b, T>
fn par_join(self) -> JoinParIter<Self>where
Self: Sized,
Source§impl<'a, T, F> SystemData<'a> for Write<'a, T, F>where
T: Resource,
F: SetupHandler<T>,
impl<'a, T, F> SystemData<'a> for Write<'a, T, F>where
T: Resource,
F: SetupHandler<T>,
Source§fn fetch(world: &'a World) -> Self
fn fetch(world: &'a World) -> Self
Fetches the system data from
World. Note that this is only specified
for one concrete lifetime 'a, you need to implement the
SystemData trait for every possible lifetime.Auto Trait Implementations§
impl<'a, T, F> Freeze for Write<'a, T, F>
impl<'a, T, F = DefaultSetupHandler> !RefUnwindSafe for Write<'a, T, F>
impl<'a, T, F> Send for Write<'a, T, F>
impl<'a, T, F> Sync for Write<'a, T, F>
impl<'a, T, F> Unpin for Write<'a, T, F>where
F: Unpin,
impl<'a, T, F = DefaultSetupHandler> !UnwindSafe for Write<'a, T, F>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
Source§type Accessor = StaticAccessor<T>
type Accessor = StaticAccessor<T>
The accessor of the
SystemData, which specifies the read and write
dependencies and does the fetching.Source§fn setup(_: &StaticAccessor<T>, world: &mut World)
fn setup(_: &StaticAccessor<T>, world: &mut World)
Sets up
World for fetching this system data.