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EncodedState

Struct EncodedState 

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pub struct EncodedState {
    pub params: ObjectParams,
    pub symbols: Vec<Symbol>,
    pub source_count: u16,
    pub repair_count: u16,
    pub original_size: usize,
    pub encoded_at: Time,
}
Expand description

Result of encoding a region snapshot.

Fields§

§params: ObjectParams

Object parameters for this encoding.

§symbols: Vec<Symbol>

All generated symbols (source + repair).

§source_count: u16

Number of source symbols.

§repair_count: u16

Number of repair symbols.

§original_size: usize

Original snapshot size in bytes.

§encoded_at: Time

Encoding timestamp.

Implementations§

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impl EncodedState

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pub fn source_symbols(&self) -> impl Iterator<Item = &Symbol>

Returns an iterator over source symbols only.

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pub fn repair_symbols(&self) -> impl Iterator<Item = &Symbol>

Returns an iterator over repair symbols only.

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pub fn min_symbols_for_decode(&self) -> u16

Returns the minimum symbols needed for decoding.

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pub fn redundancy_factor(&self) -> f32

Returns total redundancy factor.

Trait Implementations§

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impl Debug for EncodedState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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