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AsyncRuntimePlugin

Struct AsyncRuntimePlugin 

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pub struct AsyncRuntimePlugin {
    pub num_threads: Option<usize>,
}
Expand description

Plugin that provides async task execution.

This plugin registers a TaskPool resource that can be used to spawn async tasks for parallel execution. The task pool runs on background threads and is suitable for:

  • Async asset loading
  • Network requests
  • File I/O
  • Computationally expensive operations

§Resources Provided

  • TaskPool - Thread pool for executing async tasks

§Example

use astrelis::prelude::*;

let engine = Engine::builder()
    .add_plugin(AsyncRuntimePlugin::default())
    .build();

let pool = engine.get::<TaskPool>().unwrap();
let task = pool.spawn(async {
    // Async work here
    42
});

Fields§

§num_threads: Option<usize>

Number of threads for the task pool. If None, uses default (num_cpus - 1).

Implementations§

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impl AsyncRuntimePlugin

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pub fn new() -> Self

Create a new async runtime plugin with default thread count.

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pub fn with_threads(self, num_threads: usize) -> Self

Set the number of threads for the task pool.

Trait Implementations§

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impl Default for AsyncRuntimePlugin

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fn default() -> AsyncRuntimePlugin

Returns the “default value” for a type. Read more
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impl Plugin for AsyncRuntimePlugin

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type Dependencies = ()

Type-safe plugin dependencies. Read more
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fn name(&self) -> &'static str

Returns the unique name of this plugin. Read more
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fn build(&self, resources: &mut Resources)

Called when the plugin is added to the engine. Read more
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fn cleanup(&self, resources: &mut Resources)

Called when the plugin is removed from the engine. Read more
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fn finish(&self, resources: &mut Resources)

Called after all plugins have been built. Read more

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impl<P> PluginDyn for P
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fn name(&self) -> &'static str

Returns the unique name of this plugin.
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fn dependencies(&self) -> Vec<&'static str>

Returns the names of plugins this plugin depends on.
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fn build(&self, resources: &mut Resources)

Called when the plugin is added to the engine.
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fn finish(&self, resources: &mut Resources)

Called after all plugins have been built.
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fn cleanup(&self, resources: &mut Resources)

Called when the plugin is removed from the engine.
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impl<P> PluginSet for P
where P: Plugin,

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fn names() -> Vec<&'static str>

Returns the type names of all plugins in this set.
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const ALIGN: usize

The alignment of pointer.
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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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