pub struct TimePlugin;Expand description
Plugin that provides time tracking for the game loop.
This plugin sets up the Time resource which tracks delta time,
elapsed time, frame count, time scaling, and fixed timestep support.
§Resources Provided
Time- Frame timing and game time information
§Example
ⓘ
use astrelis::prelude::*;
let engine = Engine::builder()
.add_plugin(TimePlugin)
.build();
// In your app:
fn update(&mut self, ctx: &mut AppCtx, time: &Time) {
let dt = time.delta_seconds();
position += velocity * dt; // Frame-independent movement
}Trait Implementations§
Source§impl Plugin for TimePlugin
impl Plugin for TimePlugin
Auto Trait Implementations§
impl Freeze for TimePlugin
impl RefUnwindSafe for TimePlugin
impl Send for TimePlugin
impl Sync for TimePlugin
impl Unpin for TimePlugin
impl UnsafeUnpin for TimePlugin
impl UnwindSafe for TimePlugin
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T: ?Sized,
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Source§fn dependencies(&self) -> Vec<&'static str>
fn dependencies(&self) -> Vec<&'static str>
Returns the names of plugins this plugin depends on.