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EngineBuilder

Struct EngineBuilder 

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pub struct EngineBuilder { /* private fields */ }
Expand description

Builder for constructing an Engine with plugins.

§Example

use astrelis::{EngineBuilder, FnPlugin};

let engine = EngineBuilder::new()
    .add_plugin(FnPlugin::new("config", |resources| {
        resources.insert("game_title".to_string());
    }))
    .build();

Implementations§

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impl EngineBuilder

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pub fn new() -> Self

Create a new engine builder.

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pub fn add_plugin(self, plugin: impl Plugin + 'static) -> Self

Add a plugin to the engine.

Plugins are built in the order they are added, with dependency ordering handled automatically.

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pub fn add_plugins(self, group: impl PluginGroup) -> Self

Add a plugin group (multiple plugins) to the engine.

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pub fn insert_resource<R: Resource>(self, resource: R) -> Self

Insert a resource directly before building.

This is useful for resources that plugins might depend on but that aren’t provided by a plugin.

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pub fn try_build(self) -> Result<Engine, EngineError>

Build the engine, initializing all plugins.

This will:

  1. Sort plugins by dependencies
  2. Call build() on each plugin
  3. Call finish() on each plugin
§Errors

Returns EngineError if:

  • A circular dependency is detected between plugins
  • A plugin dependency is not found
  • A plugin with the same name is added twice
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pub fn build(self) -> Engine

Build the engine, panicking on error.

This is a convenience method for examples and tests where error handling is not needed. For production code, prefer try_build() which returns a Result.

§Panics

Panics if:

  • A circular dependency is detected between plugins
  • A plugin dependency is not found
  • A plugin with the same name is added twice

Trait Implementations§

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impl Default for EngineBuilder

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fn default() -> Self

Returns the “default value” for a type. Read more

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