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FrameTime

Struct FrameTime 

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pub struct FrameTime {
    pub delta: Duration,
    pub elapsed: Duration,
    pub frame_count: u64,
}
Expand description

Frame timing information for the app lifecycle.

This is a simplified time struct used by the winit app loop. For more advanced time features (time scale, fixed timestep, etc.), use the Time resource from the main astrelis crate.

§Example

use astrelis_winit::app::{App, AppCtx};
use astrelis_winit::{FrameTime, WindowId};
use astrelis_winit::event::EventBatch;
use astrelis_winit::window::WindowBackend;

struct MyApp;

impl App for MyApp {
    fn update(&mut self, _ctx: &mut AppCtx, time: &FrameTime) {
        let dt = time.delta_seconds();
        // Use dt for frame-independent movement
        let _ = dt; // silence unused warning
    }

    fn render(&mut self, _ctx: &mut AppCtx, _window_id: WindowId, _events: &mut EventBatch) {
        // rendering
    }
}

Fields§

§delta: Duration

Time elapsed since the last frame

§elapsed: Duration

Total time elapsed since app start

§frame_count: u64

Total number of frames rendered

Implementations§

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impl FrameTime

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pub fn new() -> Self

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pub fn delta_seconds(&self) -> f32

Returns delta time in seconds (f32)

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pub fn elapsed_seconds(&self) -> f32

Returns elapsed time in seconds (f32)

Trait Implementations§

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impl Clone for FrameTime

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fn clone(&self) -> FrameTime

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FrameTime

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FrameTime

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fn default() -> Self

Returns the “default value” for a type. Read more

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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