pub struct FrameTime {
pub delta: Duration,
pub elapsed: Duration,
pub frame_count: u64,
}Expand description
Frame timing information for the app lifecycle.
This is a simplified time struct used by the winit app loop.
For more advanced time features (time scale, fixed timestep, etc.),
use the Time resource from the main astrelis crate.
§Example
use astrelis_winit::app::{App, AppCtx};
use astrelis_winit::{FrameTime, WindowId};
use astrelis_winit::event::EventBatch;
use astrelis_winit::window::WindowBackend;
struct MyApp;
impl App for MyApp {
fn update(&mut self, _ctx: &mut AppCtx, time: &FrameTime) {
let dt = time.delta_seconds();
// Use dt for frame-independent movement
let _ = dt; // silence unused warning
}
fn render(&mut self, _ctx: &mut AppCtx, _window_id: WindowId, _events: &mut EventBatch) {
// rendering
}
}Fields§
§delta: DurationTime elapsed since the last frame
elapsed: DurationTotal time elapsed since app start
frame_count: u64Total number of frames rendered
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FrameTime
impl RefUnwindSafe for FrameTime
impl Send for FrameTime
impl Sync for FrameTime
impl Unpin for FrameTime
impl UnsafeUnpin for FrameTime
impl UnwindSafe for FrameTime
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