pub struct VirtualScrollUpdate {
pub scroll_changed: bool,
pub added: Vec<(usize, NodeId)>,
pub removed: Vec<(usize, NodeId)>,
}Expand description
Information about what changed during a virtual scroll update.
Fields§
§scroll_changed: boolWhether the scroll position changed.
added: Vec<(usize, NodeId)>Items that were added (index, node_id).
removed: Vec<(usize, NodeId)>Items that were removed (index, node_id).
Implementations§
Source§impl VirtualScrollUpdate
impl VirtualScrollUpdate
Sourcepub fn has_changes(&self) -> bool
pub fn has_changes(&self) -> bool
Returns true if any changes occurred.
Trait Implementations§
Source§impl Debug for VirtualScrollUpdate
impl Debug for VirtualScrollUpdate
Source§impl Default for VirtualScrollUpdate
impl Default for VirtualScrollUpdate
Source§fn default() -> VirtualScrollUpdate
fn default() -> VirtualScrollUpdate
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for VirtualScrollUpdate
impl RefUnwindSafe for VirtualScrollUpdate
impl Send for VirtualScrollUpdate
impl Sync for VirtualScrollUpdate
impl Unpin for VirtualScrollUpdate
impl UnsafeUnpin for VirtualScrollUpdate
impl UnwindSafe for VirtualScrollUpdate
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