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ImageInstance

Struct ImageInstance 

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#[repr(C)]
pub struct ImageInstance { pub position: [f32; 2], pub size: [f32; 2], pub uv_min: [f32; 2], pub uv_max: [f32; 2], pub tint: [f32; 4], pub border_radius: f32, pub texture_index: u32, pub z_depth: f32, pub _padding: f32, }
Expand description

Instance data for image rendering.

Each instance represents one image quad to be drawn from a texture. Supports UV coordinates for sprite sheets and tinting.

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§position: [f32; 2]

Position in screen space (top-left corner)

§size: [f32; 2]

Size of the image quad in screen space

§uv_min: [f32; 2]

UV coordinates (top-left)

§uv_max: [f32; 2]

UV coordinates (bottom-right)

§tint: [f32; 4]

Tint color (RGBA) - multiplied with texture color

§border_radius: f32

Border radius for rounded corners (0 = sharp corners)

§texture_index: u32

Texture index (for texture arrays, 0 for single texture)

§z_depth: f32

Depth value for z-ordering (0.0 = far, 1.0 = near)

§_padding: f32

Padding to align to 16-byte boundary

Implementations§

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impl ImageInstance

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pub fn new(position: Vec2, size: Vec2, z_depth: f32) -> Self

Create a new image instance covering the full texture.

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pub fn with_uv( position: Vec2, size: Vec2, uv_min: [f32; 2], uv_max: [f32; 2], z_depth: f32, ) -> Self

Create an image instance with specific UV coordinates (for sprites).

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pub fn with_tint(position: Vec2, size: Vec2, tint: Color, z_depth: f32) -> Self

Create an image instance with a tint color.

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pub fn tint(self, color: Color) -> Self

Set the tint color.

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pub fn border_radius(self, radius: f32) -> Self

Set the border radius for rounded corners.

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pub fn texture_index(self, index: u32) -> Self

Set the texture index (for texture arrays).

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pub fn z_depth(self, z_depth: f32) -> Self

Set the z depth for depth ordering.

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pub fn vertex_layout() -> VertexBufferLayout<'static>

Get the WGPU vertex buffer layout for image instances.

Trait Implementations§

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impl Clone for ImageInstance

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fn clone(&self) -> ImageInstance

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ImageInstance

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Zeroable for ImageInstance

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fn zeroed() -> Self

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impl Copy for ImageInstance

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impl Pod for ImageInstance

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