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TextRendererConfig

Struct TextRendererConfig 

Source
pub struct TextRendererConfig {
    pub atlas_size: u32,
    pub sdf: SdfConfig,
    pub surface_format: TextureFormat,
    pub depth_format: Option<TextureFormat>,
}
Expand description

Configuration for text renderer backends.

Controls atlas texture sizes and surface formats for pipelines. Smaller atlases use less memory but may need to evict glyphs more frequently.

§Memory Usage

ConfigAtlas SizeMemory/AtlasBitmap TotalHybrid Total
small()512x5120.5 MB1 MB2 MB
medium()1024x10242 MB4 MB8 MB
large()2048x20484 MB8 MB16 MB

§Example

use astrelis_text::{BitmapTextRenderer, TextRendererConfig};

// For memory-constrained environments
let renderer = BitmapTextRenderer::with_config(
    context,
    font_system,
    TextRendererConfig::small()
);

// Create from window for automatic format matching
let renderer = FontRenderer::with_config(
    context,
    font_system,
    TextRendererConfig::from_window(&window)
);

Fields§

§atlas_size: u32

Atlas texture size (width and height, must be power of 2). Default: 2048

§sdf: SdfConfig

SDF-specific settings (only used by SDF/Hybrid renderers).

§surface_format: TextureFormat

Surface texture format for pipelines. Default: Bgra8UnormSrgb

§depth_format: Option<TextureFormat>

Depth format for z-ordering. None disables depth testing. Default: None

Implementations§

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impl TextRendererConfig

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pub fn new() -> Self

Create default configuration (2048x2048 atlas, ~8 MB per atlas).

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pub fn from_window(window: &RenderWindow) -> Self

Create configuration from a RenderWindow, inheriting its format settings.

This is the recommended way to create a config as it ensures pipeline-renderpass format compatibility automatically.

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pub fn small() -> Self

Small config for memory-constrained environments (512x512, ~0.5 MB per atlas).

Best for applications with limited text or embedded devices.

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pub fn medium() -> Self

Medium config (~1024x1024, ~2 MB per atlas).

Good balance for most applications.

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pub fn large() -> Self

Large config for text-heavy applications (2048x2048, ~4 MB per atlas).

Best for applications with lots of unique glyphs or fonts.

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pub fn with_atlas_size(self, size: u32) -> Self

Set custom atlas size.

§Arguments
  • size - Atlas width and height (should be power of 2)
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pub fn with_sdf_config(self, config: SdfConfig) -> Self

Set SDF configuration.

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pub fn with_surface_format(self, format: TextureFormat) -> Self

Set surface format for pipelines.

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pub fn with_depth(self, format: TextureFormat) -> Self

Enable depth testing with the specified format.

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pub fn without_depth(self) -> Self

Disable depth testing.

Trait Implementations§

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impl Clone for TextRendererConfig

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fn clone(&self) -> TextRendererConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TextRendererConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TextRendererConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

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