pub struct Mesh { /* private fields */ }Expand description
A mesh containing vertex and optional index data.
Implementations§
Source§impl Mesh
impl Mesh
Sourcepub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>)
pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>)
Draw the mesh.
Sourcepub fn draw_instanced<'a>(&'a self, pass: &mut RenderPass<'a>, instances: u32)
pub fn draw_instanced<'a>(&'a self, pass: &mut RenderPass<'a>, instances: u32)
Draw the mesh instanced.
Sourcepub fn vertex_format(&self) -> VertexFormat
pub fn vertex_format(&self) -> VertexFormat
Get the vertex format.
Sourcepub fn topology(&self) -> PrimitiveTopology
pub fn topology(&self) -> PrimitiveTopology
Get the primitive topology.
Sourcepub fn vertex_count(&self) -> u32
pub fn vertex_count(&self) -> u32
Get the vertex count.
Sourcepub fn index_count(&self) -> Option<u32>
pub fn index_count(&self) -> Option<u32>
Get the index count (if indexed).
Sourcepub fn cube(ctx: Arc<GraphicsContext>, size: f32) -> Self
pub fn cube(ctx: Arc<GraphicsContext>, size: f32) -> Self
Create a unit cube mesh (1x1x1) centered at origin.
Auto Trait Implementations§
impl Freeze for Mesh
impl !RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnsafeUnpin for Mesh
impl !UnwindSafe for Mesh
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