pub struct Camera { /* private fields */ }Expand description
A camera with view and projection matrices.
Implementations§
Source§impl Camera
impl Camera
Sourcepub fn orthographic(width: f32, height: f32, near: f32, far: f32) -> Self
pub fn orthographic(width: f32, height: f32, near: f32, far: f32) -> Self
Create an orthographic camera.
§Arguments
width- Viewport widthheight- Viewport heightnear- Near clip planefar- Far clip plane
Sourcepub fn orthographic_custom(
left: f32,
right: f32,
bottom: f32,
top: f32,
near: f32,
far: f32,
) -> Self
pub fn orthographic_custom( left: f32, right: f32, bottom: f32, top: f32, near: f32, far: f32, ) -> Self
Create an orthographic camera with custom bounds.
Sourcepub fn perspective(
fov_y_degrees: f32,
aspect_ratio: f32,
near: f32,
far: f32,
) -> Self
pub fn perspective( fov_y_degrees: f32, aspect_ratio: f32, near: f32, far: f32, ) -> Self
Create a perspective camera.
§Arguments
fov_y_degrees- Vertical field of view in degreesaspect_ratio- Aspect ratio (width / height)near- Near clip planefar- Far clip plane
Sourcepub fn look_at(&mut self, eye: Vec3, target: Vec3, up: Vec3)
pub fn look_at(&mut self, eye: Vec3, target: Vec3, up: Vec3)
Set the camera to look at a target from a position.
Sourcepub fn set_position(&mut self, position: Vec3)
pub fn set_position(&mut self, position: Vec3)
Set the camera position.
Sourcepub fn set_target(&mut self, target: Vec3)
pub fn set_target(&mut self, target: Vec3)
Set the camera target.
Sourcepub fn forward(&self) -> Vec3
pub fn forward(&self) -> Vec3
Get the forward direction (normalized vector from position to target).
Sourcepub fn set_projection(&mut self, projection: ProjectionMode)
pub fn set_projection(&mut self, projection: ProjectionMode)
Update the projection mode.
Sourcepub fn projection(&self) -> ProjectionMode
pub fn projection(&self) -> ProjectionMode
Get the projection mode.
Sourcepub fn set_aspect_ratio(&mut self, aspect_ratio: f32)
pub fn set_aspect_ratio(&mut self, aspect_ratio: f32)
Update the aspect ratio (only affects perspective cameras).
Sourcepub fn view_matrix(&mut self) -> Mat4
pub fn view_matrix(&mut self) -> Mat4
Get the view matrix.
Sourcepub fn projection_matrix(&mut self) -> Mat4
pub fn projection_matrix(&mut self) -> Mat4
Get the projection matrix.
Sourcepub fn view_projection_matrix(&mut self) -> Mat4
pub fn view_projection_matrix(&mut self) -> Mat4
Get the combined view-projection matrix.
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnsafeUnpin for Camera
impl UnwindSafe for Camera
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T: ?Sized,
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T: Any,
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