pub struct WindowContextDescriptor {
pub format: Option<TextureFormat>,
pub present_mode: Option<PresentMode>,
pub alpha_mode: Option<CompositeAlphaMode>,
pub with_depth: bool,
pub depth_format: Option<TextureFormat>,
}Expand description
Descriptor for configuring a window’s rendering context.
Fields§
§format: Option<TextureFormat>The surface texture format. If None, uses the default format for the surface.
present_mode: Option<PresentMode>Present mode for the surface.
alpha_mode: Option<CompositeAlphaMode>Alpha mode for the surface.
with_depth: boolWhether to create a depth texture for this window.
When enabled, the window will maintain an auto-resizing depth texture
that can be accessed via Frame::depth_view().
depth_format: Option<TextureFormat>The depth texture format. Defaults to Depth32Float if not specified.
Only used when with_depth is true.
Trait Implementations§
Source§impl Default for WindowContextDescriptor
impl Default for WindowContextDescriptor
Source§fn default() -> WindowContextDescriptor
fn default() -> WindowContextDescriptor
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for WindowContextDescriptor
impl RefUnwindSafe for WindowContextDescriptor
impl Send for WindowContextDescriptor
impl Sync for WindowContextDescriptor
impl Unpin for WindowContextDescriptor
impl UnsafeUnpin for WindowContextDescriptor
impl UnwindSafe for WindowContextDescriptor
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