pub struct StorageTexture { /* private fields */ }Expand description
A texture for compute shader read/write access.
Storage textures are used when compute shaders need to write to or read from textures directly.
Implementations§
Source§impl StorageTexture
impl StorageTexture
Sourcepub fn new(
device: &Device,
label: Option<&str>,
width: u32,
height: u32,
format: TextureFormat,
access: StorageTextureAccess,
) -> Self
pub fn new( device: &Device, label: Option<&str>, width: u32, height: u32, format: TextureFormat, access: StorageTextureAccess, ) -> Self
Create a new storage texture.
Sourcepub fn view(&self) -> &TextureView
pub fn view(&self) -> &TextureView
Get the texture view.
Sourcepub fn format(&self) -> TextureFormat
pub fn format(&self) -> TextureFormat
Get the texture format.
Sourcepub fn access(&self) -> StorageTextureAccess
pub fn access(&self) -> StorageTextureAccess
Get the access mode.
Sourcepub fn as_binding(&self) -> BindingResource<'_>
pub fn as_binding(&self) -> BindingResource<'_>
Get the texture as a binding resource.
Trait Implementations§
Source§impl AsWgpu for StorageTexture
impl AsWgpu for StorageTexture
Auto Trait Implementations§
impl Freeze for StorageTexture
impl !RefUnwindSafe for StorageTexture
impl Send for StorageTexture
impl Sync for StorageTexture
impl Unpin for StorageTexture
impl UnsafeUnpin for StorageTexture
impl !UnwindSafe for StorageTexture
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