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StorageTexture

Struct StorageTexture 

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pub struct StorageTexture { /* private fields */ }
Expand description

A texture for compute shader read/write access.

Storage textures are used when compute shaders need to write to or read from textures directly.

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impl StorageTexture

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pub fn new( device: &Device, label: Option<&str>, width: u32, height: u32, format: TextureFormat, access: StorageTextureAccess, ) -> Self

Create a new storage texture.

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pub fn view(&self) -> &TextureView

Get the texture view.

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pub fn size(&self) -> Extent3d

Get the texture size.

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pub fn width(&self) -> u32

Get the texture width.

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pub fn height(&self) -> u32

Get the texture height.

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pub fn format(&self) -> TextureFormat

Get the texture format.

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pub fn access(&self) -> StorageTextureAccess

Get the access mode.

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pub fn as_binding(&self) -> BindingResource<'_>

Get the texture as a binding resource.

Trait Implementations§

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impl AsWgpu for StorageTexture

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type WgpuType = Texture

The underlying wgpu type.
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fn as_wgpu(&self) -> &Self::WgpuType

Get a reference to the underlying wgpu type.
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impl IntoWgpu for StorageTexture

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type WgpuType = Texture

The underlying wgpu type.
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fn into_wgpu(self) -> Self::WgpuType

Consume self and return the underlying wgpu type.

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