pub struct SpriteUV {
pub u_min: f32,
pub v_min: f32,
pub u_max: f32,
pub v_max: f32,
}Expand description
UV coordinates for a sprite (normalized 0-1 range).
Fields§
§u_min: f32U coordinate of the left edge
v_min: f32V coordinate of the top edge
u_max: f32U coordinate of the right edge
v_max: f32V coordinate of the bottom edge
Implementations§
Source§impl SpriteUV
impl SpriteUV
Sourcepub fn new(u_min: f32, v_min: f32, u_max: f32, v_max: f32) -> Self
pub fn new(u_min: f32, v_min: f32, u_max: f32, v_max: f32) -> Self
Create new sprite UV coordinates.
Sourcepub fn as_arrays(&self) -> ([f32; 2], [f32; 2])
pub fn as_arrays(&self) -> ([f32; 2], [f32; 2])
Get UV coordinates as arrays for shader upload.
Sourcepub fn flip_horizontal(&self) -> Self
pub fn flip_horizontal(&self) -> Self
Flip the sprite horizontally.
Sourcepub fn flip_vertical(&self) -> Self
pub fn flip_vertical(&self) -> Self
Flip the sprite vertically.
Trait Implementations§
impl Copy for SpriteUV
impl StructuralPartialEq for SpriteUV
Auto Trait Implementations§
impl Freeze for SpriteUV
impl RefUnwindSafe for SpriteUV
impl Send for SpriteUV
impl Sync for SpriteUV
impl Unpin for SpriteUV
impl UnsafeUnpin for SpriteUV
impl UnwindSafe for SpriteUV
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