pub struct LineRenderer { /* private fields */ }Expand description
Fast batched line renderer using GPU instancing.
Optimized for charts with large datasets. Key features:
- Line segments stored in data coordinates
- GPU transforms data → screen (pan/zoom is cheap)
- Only rebuild instance buffer when data actually changes
Implementations§
Source§impl LineRenderer
impl LineRenderer
Sourcepub fn new(context: Arc<GraphicsContext>, target_format: TextureFormat) -> Self
pub fn new(context: Arc<GraphicsContext>, target_format: TextureFormat) -> Self
Create a new line renderer with the given target texture format.
The target_format must match the render target this renderer will draw into.
For window surfaces, use the format from WindowContext::format().
Sourcepub fn add_line(&mut self, start: Vec2, end: Vec2, width: f32, color: Color)
pub fn add_line(&mut self, start: Vec2, end: Vec2, width: f32, color: Color)
Add a line segment.
Sourcepub fn add_segment(&mut self, segment: LineSegment)
pub fn add_segment(&mut self, segment: LineSegment)
Add a line segment.
Sourcepub fn segment_count(&self) -> usize
pub fn segment_count(&self) -> usize
Get the number of line segments.
Sourcepub fn render(&self, pass: &mut RenderPass<'_>, viewport: Viewport)
pub fn render(&self, pass: &mut RenderPass<'_>, viewport: Viewport)
Render lines with identity transform (data coords = screen coords).
Sourcepub fn render_transformed(
&self,
pass: &mut RenderPass<'_>,
transform: &DataTransform,
)
pub fn render_transformed( &self, pass: &mut RenderPass<'_>, transform: &DataTransform, )
Render lines with a DataTransform.
This is the preferred method for rendering with data-to-screen mapping. The transform is cheap to update (32 bytes), so pan/zoom only updates the transform, not the line data.
§Example
ⓘ
let transform = DataTransform::from_data_range(viewport, DataRangeParams {
plot_x: 80.0, plot_y: 20.0,
plot_width: 600.0, plot_height: 400.0,
data_x_min: 0.0, data_x_max: 100.0,
data_y_min: 0.0, data_y_max: 50.0,
});
line_renderer.render_transformed(pass, &transform);Trait Implementations§
Source§impl RenderCapability for LineRenderer
impl RenderCapability for LineRenderer
Source§fn requirements() -> GpuRequirements
fn requirements() -> GpuRequirements
GPU requirements (features + limits) for this component.
Auto Trait Implementations§
impl Freeze for LineRenderer
impl !RefUnwindSafe for LineRenderer
impl Send for LineRenderer
impl Sync for LineRenderer
impl Unpin for LineRenderer
impl UnsafeUnpin for LineRenderer
impl !UnwindSafe for LineRenderer
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