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UnifiedInstance2D

Struct UnifiedInstance2D 

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#[repr(C)]
pub struct UnifiedInstance2D {
Show 13 fields pub position: [f32; 2], pub size: [f32; 2], pub uv_min: [f32; 2], pub uv_max: [f32; 2], pub color: [f32; 4], pub border_radius: f32, pub border_thickness: f32, pub texture_index: u32, pub draw_type: u32, pub clip_min: [f32; 2], pub clip_max: [f32; 2], pub z_depth: f32, pub _reserved: [f32; 3],
}
Expand description

Unified instance data shared by all three render tiers.

96 bytes total, 16-byte aligned. Encodes quads, text glyphs, and images as textured/untextured quads differentiated by draw_type.

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§position: [f32; 2]

Screen-space position (top-left corner).

§size: [f32; 2]

Quad size in pixels.

§uv_min: [f32; 2]

Texture UV min (0,0 for solid quads).

§uv_max: [f32; 2]

Texture UV max (0,0 for solid quads).

§color: [f32; 4]

Fill/tint/text color (RGBA, premultiplied alpha).

§border_radius: f32

SDF corner radius in pixels.

§border_thickness: f32

Border outline thickness (0 = filled).

§texture_index: u32

Index into the texture array (0 for text atlas, 1..N for images).

§draw_type: u32

Draw type discriminant: 0=quad, 1=text, 2=image.

§clip_min: [f32; 2]

Shader-based clip rect min (screen space).

§clip_max: [f32; 2]

Shader-based clip rect max (screen space).

§z_depth: f32

Normalized depth (0.0=far, 1.0=near). Higher z_index maps to higher z_depth.

§_reserved: [f32; 3]

Reserved for future use (rotation, flags, custom_data).

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impl UnifiedInstance2D

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pub const SIZE: u64

Size of the instance in bytes.

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pub fn layout() -> VertexBufferLayout<'static>

Returns the wgpu vertex buffer layout for instanced rendering.

Trait Implementations§

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impl Clone for UnifiedInstance2D

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fn clone(&self) -> UnifiedInstance2D

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UnifiedInstance2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UnifiedInstance2D

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Zeroable for UnifiedInstance2D

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fn zeroed() -> Self

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impl Copy for UnifiedInstance2D

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impl Pod for UnifiedInstance2D

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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