pub struct MaterialBuilder { /* private fields */ }Expand description
Builder for creating materials with a fluent API.
Implementations§
Source§impl MaterialBuilder
impl MaterialBuilder
Sourcepub fn new(context: Arc<GraphicsContext>) -> Self
pub fn new(context: Arc<GraphicsContext>) -> Self
Create a new material builder.
Sourcepub fn shader(self, shader: Arc<ShaderModule>) -> Self
pub fn shader(self, shader: Arc<ShaderModule>) -> Self
Set the shader from a module.
Sourcepub fn shader_source(self, source: &str, label: Option<&str>) -> Self
pub fn shader_source(self, source: &str, label: Option<&str>) -> Self
Set the shader from source code.
Sourcepub fn parameter(
self,
name: impl Into<String>,
value: MaterialParameter,
) -> Self
pub fn parameter( self, name: impl Into<String>, value: MaterialParameter, ) -> Self
Set a parameter.
Sourcepub fn texture(self, name: impl Into<String>, texture: MaterialTexture) -> Self
pub fn texture(self, name: impl Into<String>, texture: MaterialTexture) -> Self
Set a texture.
Sourcepub fn pipeline_state(self, state: PipelineState) -> Self
pub fn pipeline_state(self, state: PipelineState) -> Self
Set the pipeline state.
Auto Trait Implementations§
impl Freeze for MaterialBuilder
impl !RefUnwindSafe for MaterialBuilder
impl Send for MaterialBuilder
impl Sync for MaterialBuilder
impl Unpin for MaterialBuilder
impl !UnwindSafe for MaterialBuilder
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T: ?Sized,
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