pub struct WindowContext { /* private fields */ }Expand description
Manages a wgpu Surface and its configuration for a single window.
Handles surface creation, reconfiguration on resize, and frame acquisition.
Most users should interact with RenderableWindow instead, which wraps
this type and adds convenience methods.
Implementations§
Source§impl WindowContext
impl WindowContext
pub fn new( window: Window, context: Arc<GraphicsContext>, descriptor: WindowContextDescriptor, ) -> Result<Self, GraphicsError>
Sourcepub fn resized(&mut self, new_size: LogicalSize<u32>)
pub fn resized(&mut self, new_size: LogicalSize<u32>)
Handle window resize event (logical size).
Sourcepub fn resized_physical(&mut self, new_size: PhysicalSize<u32>)
pub fn resized_physical(&mut self, new_size: PhysicalSize<u32>)
Handle window resize event (physical size).
pub fn window(&self) -> &Window
Sourcepub fn graphics_context(&self) -> &GraphicsContext
pub fn graphics_context(&self) -> &GraphicsContext
Examples found in repository?
examples/sprite_sheet.rs (line 381)
367 fn update(&mut self, _ctx: &mut astrelis_winit::app::AppCtx, _time: &astrelis_winit::FrameTime) {
368 let now = Instant::now();
369 let dt = now.duration_since(self.last_update).as_secs_f32();
370 self.last_update = now;
371
372 // Update animation
373 if self.animation.update(dt) {
374 // Frame changed - update vertex buffer with new UVs
375 let frame = self.animation.current_frame();
376 let uv = self.sprite_sheet.sprite_uv(frame);
377 let vertices = create_quad_vertices(uv.u_min, uv.v_min, uv.u_max, uv.v_max);
378
379 // Get context from first window
380 if let Some(window) = self.windows.values().next() {
381 window.context().graphics_context().queue().write_buffer(
382 &self.vertex_buffer,
383 0,
384 bytemuck::cast_slice(&vertices),
385 );
386 }
387 }
388 }pub fn surface(&self) -> &Surface<'static>
pub fn surface_config(&self) -> &SurfaceConfiguration
Sourcepub fn surface_format(&self) -> TextureFormat
pub fn surface_format(&self) -> TextureFormat
Get the surface texture format.
This is the format that render pipelines must use when rendering to this
window’s surface. Pass this to renderer constructors like
LineRenderer::new.
Sourcepub fn logical_size(&self) -> LogicalSize<u32>
pub fn logical_size(&self) -> LogicalSize<u32>
Get the logical size of the window.
Sourcepub fn physical_size(&self) -> PhysicalSize<u32>
pub fn physical_size(&self) -> PhysicalSize<u32>
Get the physical size of the window.
Sourcepub fn logical_size_f32(&self) -> LogicalSize<f32>
pub fn logical_size_f32(&self) -> LogicalSize<f32>
Get the logical size as f32.
Sourcepub fn physical_size_f32(&self) -> PhysicalSize<f32>
pub fn physical_size_f32(&self) -> PhysicalSize<f32>
Get the physical size as f32.
Sourcepub fn reconfigure_surface(&mut self, config: SurfaceConfiguration)
pub fn reconfigure_surface(&mut self, config: SurfaceConfiguration)
Reconfigure the surface with a new configuration.
Trait Implementations§
Source§impl AsWgpu for WindowContext
impl AsWgpu for WindowContext
Source§impl WindowBackend for WindowContext
impl WindowBackend for WindowContext
type FrameContext = FrameContext
type Error = GraphicsError
Source§fn try_begin_drawing(&mut self) -> Result<Self::FrameContext, Self::Error>
fn try_begin_drawing(&mut self) -> Result<Self::FrameContext, Self::Error>
Begin drawing a new frame. Read more
Source§fn begin_drawing(&mut self) -> Self::FrameContext
fn begin_drawing(&mut self) -> Self::FrameContext
Begin drawing a new frame, panicking on error. Read more
Auto Trait Implementations§
impl !Freeze for WindowContext
impl !RefUnwindSafe for WindowContext
impl Send for WindowContext
impl Sync for WindowContext
impl Unpin for WindowContext
impl !UnwindSafe for WindowContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
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Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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