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TextureUploader

Struct TextureUploader 

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pub struct TextureUploader { /* private fields */ }
Expand description

Helper to upload texture data from CPU to GPU.

Useful for video frame upload or dynamic texture updates.

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impl TextureUploader

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pub fn new( context: &GraphicsContext, width: u32, height: u32, format: TextureFormat, ) -> Self

Create a new texture uploader with the specified dimensions.

§Arguments
  • context - The graphics context
  • width - Texture width in pixels
  • height - Texture height in pixels
  • format - Texture format (e.g., Rgba8UnormSrgb for standard images)
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pub fn upload(&self, context: &GraphicsContext, data: &[u8])

Upload pixel data to the texture.

§Arguments
  • context - The graphics context
  • data - Raw pixel data (must match texture format and dimensions)
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pub fn upload_region( &self, context: &GraphicsContext, data: &[u8], x: u32, y: u32, width: u32, height: u32, )

Upload a subregion of the texture.

§Arguments
  • context - The graphics context
  • data - Raw pixel data for the region
  • x, y - Top-left corner of the region
  • width, height - Dimensions of the region
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pub fn resize(&mut self, context: &GraphicsContext, width: u32, height: u32)

Resize the texture (creates a new texture internally).

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pub fn view(&self) -> &TextureView

Get the texture view for rendering.

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pub fn texture(&self) -> &Texture

Get the underlying texture.

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pub fn size(&self) -> (u32, u32)

Get the texture dimensions.

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pub fn format(&self) -> TextureFormat

Get the texture format.

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