pub struct RingBuffer { /* private fields */ }Expand description
A ring buffer for streaming per-frame data.
Ring buffers cycle through multiple frames worth of buffer space to avoid stalling the GPU pipeline.
Implementations§
Source§impl RingBuffer
impl RingBuffer
Sourcepub fn new(
context: Arc<GraphicsContext>,
size: u64,
usage: BufferUsages,
) -> Self
pub fn new( context: Arc<GraphicsContext>, size: u64, usage: BufferUsages, ) -> Self
Create a new ring buffer.
§Arguments
context- Graphics contextsize- Total size in bytes (will be multiplied by RING_BUFFER_FRAMES)usage- Buffer usage flags (UNIFORM, STORAGE, etc.)
Sourcepub fn next_frame(&mut self)
pub fn next_frame(&mut self)
Advance to the next frame.
Call this at the beginning or end of each frame to reset the ring buffer for the next frame’s allocations.
Auto Trait Implementations§
impl Freeze for RingBuffer
impl !RefUnwindSafe for RingBuffer
impl Send for RingBuffer
impl Sync for RingBuffer
impl Unpin for RingBuffer
impl !UnwindSafe for RingBuffer
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