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RingBuffer

Struct RingBuffer 

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pub struct RingBuffer { /* private fields */ }
Expand description

A ring buffer for streaming per-frame data.

Ring buffers cycle through multiple frames worth of buffer space to avoid stalling the GPU pipeline.

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impl RingBuffer

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pub fn new( context: Arc<GraphicsContext>, size: u64, usage: BufferUsages, ) -> Self

Create a new ring buffer.

§Arguments
  • context - Graphics context
  • size - Total size in bytes (will be multiplied by RING_BUFFER_FRAMES)
  • usage - Buffer usage flags (UNIFORM, STORAGE, etc.)
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pub fn allocate( &mut self, size: u64, alignment: u64, ) -> Option<RingBufferAllocation>

Allocate a region from the ring buffer.

§Arguments
  • size - Size in bytes to allocate
  • alignment - Required alignment (typically 256 for uniforms)
§Returns

Returns Some(allocation) if space is available, None if the buffer is full.

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pub fn next_frame(&mut self)

Advance to the next frame.

Call this at the beginning or end of each frame to reset the ring buffer for the next frame’s allocations.

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pub fn reset(&mut self)

Reset the ring buffer (useful for testing or manual control).

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pub fn frame(&self) -> u64

Get the current frame number.

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pub fn offset(&self) -> u64

Get the current offset.

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pub fn size(&self) -> u64

Get the total size.

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pub fn remaining(&self) -> u64

Get remaining space in current frame.

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