pub struct MeshBuilder { /* private fields */ }Expand description
Builder for creating meshes.
Implementations§
Source§impl MeshBuilder
impl MeshBuilder
Sourcepub fn with_positions(self, positions: Vec<Vec3>) -> Self
pub fn with_positions(self, positions: Vec<Vec3>) -> Self
Set positions.
Sourcepub fn with_normals(self, normals: Vec<Vec3>) -> Self
pub fn with_normals(self, normals: Vec<Vec3>) -> Self
Set normals.
Sourcepub fn with_colors(self, colors: Vec<[f32; 4]>) -> Self
pub fn with_colors(self, colors: Vec<[f32; 4]>) -> Self
Set vertex colors.
Sourcepub fn with_indices(self, indices: Vec<u32>) -> Self
pub fn with_indices(self, indices: Vec<u32>) -> Self
Set indices.
Sourcepub fn with_topology(self, topology: PrimitiveTopology) -> Self
pub fn with_topology(self, topology: PrimitiveTopology) -> Self
Set primitive topology (default: TriangleList).
Sourcepub fn generate_flat_normals(self) -> Self
pub fn generate_flat_normals(self) -> Self
Generate flat normals (per-triangle normals).
Sourcepub fn generate_smooth_normals(self) -> Self
pub fn generate_smooth_normals(self) -> Self
Generate smooth normals (averaged per-vertex normals).
Sourcepub fn build(self, ctx: Arc<GraphicsContext>) -> Mesh
pub fn build(self, ctx: Arc<GraphicsContext>) -> Mesh
Build the mesh.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MeshBuilder
impl RefUnwindSafe for MeshBuilder
impl Send for MeshBuilder
impl Sync for MeshBuilder
impl Unpin for MeshBuilder
impl UnwindSafe for MeshBuilder
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