pub struct RenderPipelineBuilder<'a> { /* private fields */ }Expand description
Builder for creating a render pipeline with common defaults.
Implementations§
Source§impl<'a> RenderPipelineBuilder<'a>
impl<'a> RenderPipelineBuilder<'a>
pub fn new(renderer: &'a Renderer) -> Self
pub fn label(self, label: &'a str) -> Self
pub fn shader(self, shader: &'a ShaderModule) -> Self
pub fn vertex_entry(self, entry: &'a str) -> Self
pub fn fragment_entry(self, entry: &'a str) -> Self
pub fn layout(self, layout: &'a PipelineLayout) -> Self
pub fn vertex_buffer(self, layout: VertexBufferLayout<'a>) -> Self
pub fn color_target(self, target: ColorTargetState) -> Self
pub fn primitive(self, primitive: PrimitiveState) -> Self
pub fn depth_stencil(self, depth_stencil: DepthStencilState) -> Self
pub fn multisample(self, multisample: MultisampleState) -> Self
pub fn build(self) -> RenderPipeline
Auto Trait Implementations§
impl<'a> Freeze for RenderPipelineBuilder<'a>
impl<'a> !RefUnwindSafe for RenderPipelineBuilder<'a>
impl<'a> Send for RenderPipelineBuilder<'a>
impl<'a> Sync for RenderPipelineBuilder<'a>
impl<'a> Unpin for RenderPipelineBuilder<'a>
impl<'a> !UnwindSafe for RenderPipelineBuilder<'a>
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