WindowContext

Struct WindowContext 

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pub struct WindowContext { /* private fields */ }
Expand description

Window rendering context that manages a surface and its configuration.

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impl WindowContext

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pub fn new( window: Window, context: Arc<GraphicsContext>, descriptor: WindowContextDescriptor, ) -> Result<Self, GraphicsError>

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pub fn resized(&mut self, new_size: LogicalSize<u32>)

Handle window resize event (logical size).

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pub fn resized_physical(&mut self, new_size: PhysicalSize<u32>)

Handle window resize event (physical size).

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pub fn window(&self) -> &Window

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pub fn graphics_context(&self) -> &GraphicsContext

Examples found in repository?
examples/sprite_sheet.rs (line 377)
363    fn update(&mut self, _ctx: &mut astrelis_winit::app::AppCtx, _time: &astrelis_winit::FrameTime) {
364        let now = Instant::now();
365        let dt = now.duration_since(self.last_update).as_secs_f32();
366        self.last_update = now;
367
368        // Update animation
369        if self.animation.update(dt) {
370            // Frame changed - update vertex buffer with new UVs
371            let frame = self.animation.current_frame();
372            let uv = self.sprite_sheet.sprite_uv(frame);
373            let vertices = create_quad_vertices(uv.u_min, uv.v_min, uv.u_max, uv.v_max);
374            
375            // Get context from first window
376            if let Some(window) = self.windows.values().next() {
377                window.context().graphics_context().queue.write_buffer(
378                    &self.vertex_buffer,
379                    0,
380                    bytemuck::cast_slice(&vertices),
381                );
382            }
383        }
384    }
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pub fn surface(&self) -> &Surface<'static>

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pub fn surface_config(&self) -> &SurfaceConfiguration

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pub fn logical_size(&self) -> LogicalSize<u32>

Get the logical size of the window.

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pub fn physical_size(&self) -> PhysicalSize<u32>

Get the physical size of the window.

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pub fn logical_size_f32(&self) -> LogicalSize<f32>

Get the logical size as f32.

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pub fn physical_size_f32(&self) -> PhysicalSize<f32>

Get the physical size as f32.

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pub fn reconfigure_surface(&mut self, config: SurfaceConfiguration)

Reconfigure the surface with a new configuration.

Trait Implementations§

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impl AsWgpu for WindowContext

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type WgpuType = Surface<'static>

The underlying wgpu type.
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fn as_wgpu(&self) -> &Self::WgpuType

Get a reference to the underlying wgpu type.
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impl WindowBackend for WindowContext

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