pub struct AgentStateManager { /* private fields */ }Expand description
Agent State Manager for persistence and recovery
Implementations§
Source§impl AgentStateManager
impl AgentStateManager
Sourcepub fn storage_dir(&self) -> &PathBuf
pub fn storage_dir(&self) -> &PathBuf
Get the storage directory
Sourcepub fn set_storage_dir(&mut self, dir: PathBuf)
pub fn set_storage_dir(&mut self, dir: PathBuf)
Set the storage directory
Sourcepub async fn save_state(&self, state: &AgentState) -> StateManagerResult<()>
pub async fn save_state(&self, state: &AgentState) -> StateManagerResult<()>
Save agent state to disk
Sourcepub async fn load_state(
&self,
id: &str,
) -> StateManagerResult<Option<AgentState>>
pub async fn load_state( &self, id: &str, ) -> StateManagerResult<Option<AgentState>>
Load agent state from disk
Sourcepub async fn list_states(
&self,
filter: Option<StateFilter>,
) -> StateManagerResult<Vec<AgentState>>
pub async fn list_states( &self, filter: Option<StateFilter>, ) -> StateManagerResult<Vec<AgentState>>
List all saved agent states with optional filtering
Sourcepub async fn delete_state(&self, id: &str) -> StateManagerResult<bool>
pub async fn delete_state(&self, id: &str) -> StateManagerResult<bool>
Delete agent state from disk
Sourcepub async fn cleanup_expired(
&self,
max_age: Duration,
) -> StateManagerResult<usize>
pub async fn cleanup_expired( &self, max_age: Duration, ) -> StateManagerResult<usize>
Cleanup expired states based on max age
Sourcepub async fn save_checkpoint(
&self,
checkpoint: &Checkpoint,
) -> StateManagerResult<()>
pub async fn save_checkpoint( &self, checkpoint: &Checkpoint, ) -> StateManagerResult<()>
Save a checkpoint to disk
Sourcepub async fn load_checkpoint(
&self,
agent_id: &str,
checkpoint_id: &str,
) -> StateManagerResult<Option<Checkpoint>>
pub async fn load_checkpoint( &self, agent_id: &str, checkpoint_id: &str, ) -> StateManagerResult<Option<Checkpoint>>
Load a checkpoint from disk
Sourcepub async fn list_checkpoints(
&self,
agent_id: &str,
) -> StateManagerResult<Vec<Checkpoint>>
pub async fn list_checkpoints( &self, agent_id: &str, ) -> StateManagerResult<Vec<Checkpoint>>
List all checkpoints for an agent
Sourcepub async fn delete_checkpoint(
&self,
agent_id: &str,
checkpoint_id: &str,
) -> StateManagerResult<bool>
pub async fn delete_checkpoint( &self, agent_id: &str, checkpoint_id: &str, ) -> StateManagerResult<bool>
Delete a checkpoint
Sourcepub async fn state_exists(&self, id: &str) -> bool
pub async fn state_exists(&self, id: &str) -> bool
Check if a state exists
Sourcepub async fn state_count(&self) -> StateManagerResult<usize>
pub async fn state_count(&self) -> StateManagerResult<usize>
Get the count of saved states
Trait Implementations§
Source§impl Debug for AgentStateManager
impl Debug for AgentStateManager
Auto Trait Implementations§
impl Freeze for AgentStateManager
impl RefUnwindSafe for AgentStateManager
impl Send for AgentStateManager
impl Sync for AgentStateManager
impl Unpin for AgentStateManager
impl UnsafeUnpin for AgentStateManager
impl UnwindSafe for AgentStateManager
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