Struct assimp_sys::AiAnimation [] [src]

pub struct AiAnimation {
    pub name: AiString,
    pub duration: c_double,
    pub ticks_per_second: c_double,
    pub num_channels: c_uint,
    pub channels: *mut *mut AiNodeAnim,
    pub num_mesh_channels: c_uint,
    pub mesh_channels: *mut *mut AiMeshAnim,
}

Fields

name: AiString duration: c_double ticks_per_second: c_double num_channels: c_uint channels: *mut *mut AiNodeAnim num_mesh_channels: c_uint mesh_channels: *mut *mut AiMeshAnim