Struct assimp_sys::AiNodeAnim [] [src]

pub struct AiNodeAnim {
    pub node_name: AiString,
    pub num_position_keys: c_uint,
    pub position_keys: *mut AiVectorKey,
    pub num_rotation_keys: c_uint,
    pub rotation_keys: *mut AiQuatKey,
    pub num_scaling_keys: c_uint,
    pub scaling_keys: *mut AiVectorKey,
    pub pre_state: AiAnimBehaviour,
    pub post_state: AiAnimBehaviour,
}

Fields

node_name: AiString num_position_keys: c_uint position_keys: *mut AiVectorKey num_rotation_keys: c_uint rotation_keys: *mut AiQuatKey num_scaling_keys: c_uint scaling_keys: *mut AiVectorKey pre_state: AiAnimBehaviour post_state: AiAnimBehaviour