NodeAnimation

Struct NodeAnimation 

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pub struct NodeAnimation { /* private fields */ }
Expand description

Animation data for a single node

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impl NodeAnimation

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pub fn as_raw(&self) -> *const aiNodeAnim

Get the raw channel pointer

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pub fn node_name(&self) -> String

Get the name of the node this animation affects

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pub fn num_position_keys(&self) -> usize

Get the number of position keyframes

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pub fn position_keys(&self) -> Vec<VectorKey>

Get the position keyframes

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pub fn num_rotation_keys(&self) -> usize

Get the number of rotation keyframes

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pub fn rotation_keys(&self) -> Vec<QuaternionKey>

Get the rotation keyframes

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pub fn num_scaling_keys(&self) -> usize

Get the number of scaling keyframes

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pub fn scaling_keys(&self) -> Vec<VectorKey>

Get the scaling keyframes

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pub fn pre_state(&self) -> AnimBehaviour

Behaviour before the first key

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pub fn post_state(&self) -> AnimBehaviour

Behaviour after the last key

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