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aiTextureMapping

Enum aiTextureMapping 

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#[repr(i32)]
pub enum aiTextureMapping { aiTextureMapping_UV = 0, aiTextureMapping_SPHERE = 1, aiTextureMapping_CYLINDER = 2, aiTextureMapping_BOX = 3, aiTextureMapping_PLANE = 4, aiTextureMapping_OTHER = 5, _aiTextureMapping_Force32Bit = 2_147_483_647, }
Expand description

@brief Defines how the mapping coords for a texture are generated.

Real-time applications typically require full UV coordinates, so the use of the aiProcess_GenUVCoords step is highly recommended. It generates proper UV channels for non-UV mapped objects, as long as an accurate description how the mapping should look like (e.g spherical) is given. See the #AI_MATKEY_MAPPING property for more details.

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aiTextureMapping_UV = 0

The mapping coordinates are taken from an UV channel.

#AI_MATKEY_UVWSRC property specifies from which UV channel the texture coordinates are to be taken from (remember, meshes can have more than one UV channel).

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aiTextureMapping_SPHERE = 1

Spherical mapping

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aiTextureMapping_CYLINDER = 2

Cylindrical mapping

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aiTextureMapping_BOX = 3

Cubic mapping

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aiTextureMapping_PLANE = 4

Planar mapping

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aiTextureMapping_OTHER = 5

Undefined mapping. Have fun.

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_aiTextureMapping_Force32Bit = 2_147_483_647

Trait Implementations§

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impl Clone for aiTextureMapping

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fn clone(&self) -> aiTextureMapping

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for aiTextureMapping

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for aiTextureMapping

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for aiTextureMapping

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fn eq(&self, other: &aiTextureMapping) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for aiTextureMapping

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impl Eq for aiTextureMapping

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impl StructuralPartialEq for aiTextureMapping

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.