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aiTextureFlags

Enum aiTextureFlags 

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#[repr(i32)]
pub enum aiTextureFlags { aiTextureFlags_Invert = 1, aiTextureFlags_UseAlpha = 2, aiTextureFlags_IgnoreAlpha = 4, _aiTextureFlags_Force32Bit = 2_147_483_647, }
Expand description

@brief Defines some mixed flags for a particular texture.

Usually you’ll instruct your cg artists how textures have to look like … and how they will be processed in your application. However, if you use Assimp for completely generic loading purposes you might also need to process these flags in order to display as many ‘unknown’ 3D models as possible correctly.

This corresponds to the #AI_MATKEY_TEXFLAGS property.

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aiTextureFlags_Invert = 1

The texture’s color values have to be inverted (component-wise 1-n)

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aiTextureFlags_UseAlpha = 2

Explicit request to the application to process the alpha channel of the texture.

Mutually exclusive with #aiTextureFlags_IgnoreAlpha. These flags are set if the library can say for sure that the alpha channel is used/is not used. If the model format does not define this, it is left to the application to decide whether the texture alpha channel - if any - is evaluated or not.

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aiTextureFlags_IgnoreAlpha = 4

Explicit request to the application to ignore the alpha channel of the texture.

Mutually exclusive with #aiTextureFlags_UseAlpha.

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_aiTextureFlags_Force32Bit = 2_147_483_647

Trait Implementations§

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impl Clone for aiTextureFlags

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fn clone(&self) -> aiTextureFlags

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for aiTextureFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for aiTextureFlags

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for aiTextureFlags

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fn eq(&self, other: &aiTextureFlags) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for aiTextureFlags

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impl Eq for aiTextureFlags

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impl StructuralPartialEq for aiTextureFlags

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.