[][src]Struct assembly::luz::paths::core::PathDataSpawner

pub struct PathDataSpawner {
    pub spawned_lot: ObjectTemplate,
    pub respawn_time: u32,
    pub max_to_spawn: u32,
    pub min_to_spawn: u32,
    pub spawner_obj_id: ObjectID,
    pub activate_network_on_load: bool,
}

General data for a spawner path

Fields

spawned_lot: ObjectTemplate

The object to be spawned

respawn_time: u32

Time until respawn

max_to_spawn: u32

max to spawn (MAX_VALUE for infinity)

min_to_spawn: u32

number to maintain spawned

spawner_obj_id: ObjectID

Spawner object ID without flags

activate_network_on_load: bool

Activate network on load

Trait Implementations

impl Debug for PathDataSpawner[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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